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QS Arena

503392875Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 47m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bulgarians · Taiwan
1210
+12
🇹🇼 Italians · Taiwan
1134
+16
🇹🇼 Teutons · Taiwan
1045
+20
🇪🇸 Italians · Spain
1166
-18
🇪🇸 Vikings · Spain
1159
-17
🇪🇸 Franks · Spain
1057
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,552 9:01 12:54 28:49 ⛏ Fast Castle
33 1,584 7:40 22:28 ⚔ Archers into Towers
32 1,509 8:25 12:49 25:36 ⛏ Fast Castle
27 1,272 9:20 14:52 34:38 ⛏ Fast Castle
26 1,246 8:12 12:39 39:59 ⛏ Fast Castle
23 1,078 9:45 13:42 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,470 23,025 14,595 4,365 67,455 87,814
25,920 15,150 8,315 2,600 51,985 56,303
17,950 14,935 7,750 1,600 42,235 51,311
16,980 13,627 7,080 1,150 38,837 43,029
15,250 10,915 3,870 1,505 31,540 32,584
8,140 5,400 4,465 1,250 19,255 23,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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