AoeStats
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Yucatan

503392570Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 32m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
854
+14
🇬🇧 Franks · United Kingdom
851
+18
🇭🇺 Goths · Hungary
812
-14
🇧🇷 Byzantines · Brazil
790
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,064 9:32 20:00 ⛏ Fast Castle
21 695 12:09 27:26 ⚔ Scout Rush
10 336 11:24 20:57 ⚔ Skirmisher Rush
0 3

Resources

Player Food Wood Gold Stone Spent Collected
8,215 4,357 3,060 0 15,632 18,011
9,600 4,545 1,195 100 15,440 17,493
6,050 3,875 740 860 11,525 12,319
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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