AoeStats
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Coastal Forest

503392490Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 36m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1264
+14
🇨🇳 Magyars · China
1242
+15
🇨🇳 Persians · China
1150
+20
🇻🇳 Georgians · Vietnam
1240
-17
🇻🇳 Japanese · Vietnam
1227
-16
🇻🇳 Saracens · Vietnam
1223
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,145 10:30 18:04 32:26 ⛏ Fish Boom FC
54 1,970 10:08 14:57 ⛏ Fish Boom into Fire Galleys FC
52 1,897 8:54 20:36 ⚔ Scout Rush
48 1,738 9:27 24:39 ⚔ Scout Rush
45 1,641 8:55 24:14 ⚔ Archer Rush
26 951 9:42 23:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,415 13,160 9,395 560 40,530 46,369
13,150 9,622 5,710 1,075 29,557 31,930
11,715 6,035 1,825 905 20,480 23,028
6,625 6,444 3,060 1,705 17,834 18,568
11,700 3,997 850 850 17,397 20,262
6,115 5,960 3,555 650 16,280 18,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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