AoeStats
← Terromato

Arabia

503391562Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 67m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
585
+14
vs
🇲🇽 Slavs · Mexico
548
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 929 11:49 19:25 35:38 ⚔ Skirmisher Rush
10 684 13:29 20:32 35:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,000 16,782 15,410 2,555 57,747 65,558
16,955 16,445 12,190 3,900 49,490 55,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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