AoeStats
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QS Arena

503391531Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 40m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1262
+8
🇨🇳 Dravidians · China
987
+19
969
+20
🇨🇳 Saracens · China
892
+23
🇻🇳 Malians · Vietnam
1098
-19
🇨🇳 Hindustanis · China
1079
-18
🇨🇳 Bohemians · China
1062
-18
🇨🇳 Khmer · China
1005
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,876 7:44 11:46 26:25 ⛏ Fast Castle
29 1,170 9:32 13:56 27:30 ⛏ Fast Castle
27 1,067 9:25 13:44 27:51 ⛏ Fast Castle
26 1,044 7:13 11:06 25:51 ⛏ Fast Castle
25 1,017 8:21 13:54 31:16 ⛏ Fast Castle
21 823 9:28 15:28 30:09 ⛏ Fast Castle
20 814 9:21 13:53 28:28 ⛏ Fast Castle
14 555 7:54 12:15 29:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,320 14,915 15,950 3,000 61,185 72,318
23,840 12,835 16,980 3,690 57,345 62,756
23,245 13,535 17,530 1,150 55,460 59,691
25,035 14,760 12,775 2,250 54,820 65,919
25,750 17,855 2,860 1,100 47,565 69,002
19,725 12,050 9,640 2,250 43,665 52,933
11,840 13,990 4,415 1,000 31,245 37,076
10,195 8,790 4,625 1,500 25,110 31,804
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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