AoeStats
← Kikips93

Four Lakes

503390945Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 31m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
959
+12
🇹🇷 Ethiopians · Türkiye
959
+12
🇪🇸 Vikings · Spain
900
-13
🇨🇳 Japanese · China
856
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,203 10:24 23:34 ⚔ M@A into Fish Boom into Skirms
38 1,191 10:17 22:11 ⚔ Scout Rush
31 978 10:05 24:50 ⚔ Archer Rush
16 511 11:17 24:36 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,325 5,055 2,660 750 13,790 16,059
6,470 4,657 1,480 750 13,357 16,562
6,345 5,351 1,465 100 13,261 14,664
7,060 3,405 1,850 650 12,965 14,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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