AoeStats
← 超究武神覇斬

QS Arena

503389889Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 40m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
910
+16
🇨🇳 Portuguese · China
901
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 708 9:40 14:15 32:22 ⛏ Fast Castle
14 575 7:22 11:47 22:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,045 15,275 9,585 1,630 46,535 57,799
8,675 8,300 6,220 5,600 28,795 45,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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