AoeStats
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Black Forest

503389831Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 91m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Turks · Slovakia
776
+16
🇸🇰 Berbers · Slovakia
776
+16
🇷🇺 Persians · Russia
812
-18
🇷🇺 Jurchens · Russia
755
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,788 14:58 25:59 36:45 ⚔ M@A FC
19 1,730 13:11 24:45 43:10 ⚔ Tower Rush
18 1,669 13:10 27:30 42:45 ⚔ Archer Rush
15 1,393 15:41 27:11 36:06 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
61,165 46,701 46,300 5,365 159,531 167,680
42,885 34,890 24,530 3,980 106,285 163,389
41,805 38,305 18,010 3,365 101,485 102,342
36,265 22,425 28,905 2,425 90,020 143,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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