AoeStats
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Arabia

503389671Analyzed
1v1 RM · 8d ago on Aug 31, 2026· 47m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
708
+20
🇦🇷 Tupi · Argentina
725
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,691 11:12 21:15 43:28 ⚔ Archers FC
24 1,132 13:29 23:01 43:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,290 8,719 6,295 915 27,219 32,839
10,190 7,264 5,735 935 24,124 25,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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