AoeStats
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Arabia

503389492Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 27m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1097
+13
🇮🇹 Burmese · Italy
994
+18
vs
🇦🇷 Britons · Argentina
1048
-16
🇧🇷 Spanish · Brazil
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 931 10:00 25:36 — ⚔ Archer Rush
26 738 9:23 15:45 — ⛏ Fast Castle
22 626 10:24 21:07 — ⚔ Scout Rush
20 569 10:49 19:03 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,225 3,841 3,245 100 17,411 18,948
5,985 4,134 1,450 100 11,669 12,254
5,410 3,408 940 850 10,608 12,793
4,425 3,808 955 30 9,218 9,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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