AoeStats
← Prusias

Black Forest

503389405Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 63m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Teutons · India
1123
+15
🇦🇺 Japanese · Australia
1085
+17
🇦🇺 Persians · Australia
1085
+17
🇨🇳 Celts · China
1044
+19
🇹🇷 Khmer · Türkiye
1177
-20
🇸🇮 Khitans · Slovenia
1098
-17
🇹🇷 Bohemians · Türkiye
1090
-16
🇬🇧 Saracens · United Kingdom
1081
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,249 14:17 17:17 33:23 ⛏ Fish Boom FC
31 1,994 15:21 20:32 35:32 ⛏ Fast Castle
25 1,556 11:25 15:47 33:47 ⛏ Fast Castle
21 1,341 9:57 17:21 30:22 ⛏ Fast Castle
19 1,196 15:15 19:24 35:52 ⛏ Fast Castle
16 1,000 11:31 16:44 30:12 ⛏ Fast Castle
16 988 11:31 17:55 37:04 ⛏ Fast Castle
12 751 24:18 30:02 46:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,380 49,040 20,800 1,830 125,050 131,121
34,460 35,709 27,955 2,745 100,869 102,925
35,795 32,760 23,440 3,975 95,970 99,968
48,455 11,965 20,365 3,010 83,795 111,790
18,425 30,285 22,525 5,700 76,935 117,781
33,935 22,850 17,955 2,100 76,840 77,726
21,475 24,624 20,750 5,115 71,964 110,993
9,485 8,527 1,645 1,500 21,157 27,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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