AoeStats
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Nomad

503389388Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 32m 43s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Bulgarians · Portugal
1048
+19
🇩🇪 Persians · Germany
1105
-19
Player eAPM Actions Feudal Castle Imperial Opening
25 822 17:48 22:01 ⚔ Fish Boom into Drush into Archers
21 684 21:44 26:07 ⚔ Drush into Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,725 5,699 1,930 2,165 16,519 17,027
6,385 5,365 2,405 1,725 15,880 15,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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