AoeStats
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QS Arena

503389189Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 96m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
531
+12
464
+15
🇪🇸 Bohemians · Spain
449
-14
🇪🇸 Lithuanians · Spain
447
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 2,166 9:11 21:11 32:43 ⚔ Archer Rush
22 2,097 8:52 25:24 42:11 ⚔ Skirms into Scouts into Archers
16 1,579 7:59 19:51 37:18 ⛏ Fast Castle
14 1,385 10:55 40:01 63:07 ⚔ Towers into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,105 33,960 24,120 4,190 93,375 96,853
35,980 25,725 17,910 2,950 82,565 90,854
20,890 30,955 20,580 4,675 77,100 129,265
22,005 9,135 17,875 2,810 51,825 64,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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