AoeStats
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QS Arena

503389027Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 46m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
857
+17
🇹🇷 Khmer · Türkiye
857
+17
vs
🇨🇳 Mongols · China
875
-17
🇨🇳 Cumans · China
864
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,807 9:00 13:19 30:09 ⛏ Fast Castle
27 1,232 8:39 19:06 29:43 ⛏ Fast Castle
19 884 9:10 20:13 — ⛏ Fast Castle
15 713 7:39 16:51 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,340 10,530 15,905 2,050 59,825 66,532
26,575 17,250 11,010 2,250 57,085 64,507
30,135 12,595 12,070 2,250 57,050 66,057
13,450 19,960 13,570 3,650 50,630 64,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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