AoeStats
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QS Arena

503388874Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 47m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1083
+16
🇨🇳 Bohemians · China
1077
+14
🇧🇷 Vikings · Brazil
1067
+14
🇫🇮 Persians · Finland
1048
+15
🇨🇳 Huns · China
1048
-15
🇨🇳 Maya · China
1026
-14
🇨🇳 Vietnamese · China
1025
-14
🇨🇳 Tatars · China
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,535 8:26 13:00 26:25 ⛏ Fast Castle
29 1,393 8:21 12:46 31:58 ⛏ Fast Castle
24 1,144 9:35 15:43 26:06 ⛏ Fast Castle
24 1,120 9:18 13:09 25:29 ⛏ Fast Castle
23 1,087 7:53 13:31 23:44 ⛏ Fast Castle
20 927 7:35 11:37 30:09 ⛏ Fast Castle
18 875 8:57 13:05 30:47 ⛏ Fast Castle
16 777 8:52 14:13 30:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,170 12,250 17,450 4,950 78,820 83,977
36,150 13,515 23,950 1,830 75,445 97,023
21,190 17,805 9,790 3,480 52,265 59,919
24,425 9,755 15,515 1,620 51,315 58,121
15,380 16,519 12,520 2,300 46,719 63,109
18,715 18,650 5,535 1,105 44,005 45,553
14,015 15,020 5,555 2,150 36,740 42,088
6,130 9,065 6,440 855 22,490 28,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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