AoeStats
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Black Forest

503388556Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 48m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
459
+14
🇪🇸 Portuguese · Spain
434
+15
🇬🇧 Persians · United Kingdom
410
-14
🇬🇧 Britons · United Kingdom
410
-14
Player eAPM Actions Feudal Castle Imperial Opening
12 578 12:19 26:50 44:12
10 485 14:49 26:57 47:59 ⚔ Archer Rush
7 361 14:09 26:03 ⛏ Fast Castle
7 341 13:49 24:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,920 6,980 5,075 2,650 25,625 38,857
7,975 6,955 3,295 100 18,325 20,781
4,475 6,109 1,910 1,675 14,169 14,820
4,790 3,457 1,020 1,365 10,632 10,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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