AoeStats
← Goblinx

Arabia

503388552Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 47m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
708
+18
🇩🇪 Vietnamese · Germany
741
-18
Player eAPM Actions Feudal Castle Imperial Opening
23 1,093 10:15 25:58 37:57 ⚔ Skirmisher Rush
17 818 10:34 22:07 41:42 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,880 13,061 7,380 2,150 42,471 44,933
13,545 13,440 5,400 850 33,235 42,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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