AoeStats
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QS Arena

503388542Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 19m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Sicilians · Russia
938
+23
🇦🇺 Ethiopians · Australia
830
+11
🇹🇼 Berbers · Taiwan
455
+26
vs
🇩🇪 Turks · Germany
852
-21
🇨🇿 Poles · Czechia
646
-23
🇩🇪 Vietnamese · Germany
642
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 419 9:06 14:48 — ⛏ Fast Castle
14 273 8:39 15:48 — ⛏ Fast Castle
12 228 8:05 — — ⚔ Tower Rush
10 199 11:14 15:45 — ⛏ Fast Castle
9 180 9:42 16:50 — ⛏ Fast Castle
5 99 10:20 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,700 4,260 585 100 9,645 9,947
5,225 2,545 585 815 9,170 10,282
4,025 2,985 320 100 7,430 9,407
3,500 3,330 250 300 7,380 7,804
2,975 2,185 300 700 6,160 7,113
2,975 2,140 350 0 5,465 6,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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