AoeStats
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503388043Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 58m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
824
+17
🇨🇳 Franks · China
811
+17
🇫🇷 Bohemians · France
807
+17
🇨🇳 Byzantines · China
775
+19
🇸🇪 Teutons · Sweden
890
-20
🇷🇴 Hindustanis · Romania
872
-19
🇨🇱 Turks · Chile
794
-16
🇷🇺 Shu · Russia
791
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,819 10:49 23:02 38:35 ⛏ Fast Castle
20 1,191 11:52 23:01 32:20 ⛏ Fast Castle
20 1,187 10:28 26:12
19 1,113 9:48 18:41 32:54 ⛏ Fast Castle
17 1,000 11:43 16:42 35:18 ⛏ Fast Castle
15 849 11:17 19:12 ⛏ Fast Castle
10 580 13:15 24:34 37:22 ⛏ Fast Castle
1 54

Resources

Player Food Wood Gold Stone Spent Collected
23,040 32,220 14,765 1,700 71,725 95,627
19,105 24,000 19,365 7,350 69,820 76,069
25,680 15,295 12,635 2,705 56,315 74,075
15,745 18,335 15,205 3,090 52,375 73,097
23,220 9,235 16,705 1,400 50,560 54,072
14,565 9,160 6,845 1,625 32,195 34,106
6,870 6,280 3,200 750 17,100 18,175
250 150 0 0 400 490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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