AoeStats
← ItsViral3161

QS Arena

503388004Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 56m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
692
+17
🇨🇳 Bengalis · China
664
+18
🇮🇳 Bohemians · India
748
-19
🇩🇪 Romans · Germany
675
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,994 9:08 12:47 30:10 ⛏ Fast Castle
19 1,088 9:47 19:15 32:18 ⛏ Fast Castle
13 756 7:50 19:44 31:01
12 699 7:31 17:19 30:10 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
44,775 18,610 30,305 4,130 97,820 98,149
10,730 21,515 15,255 3,475 50,975 55,761
21,870 9,770 12,890 2,355 46,885 57,170
11,990 12,515 7,325 4,100 35,930 39,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.