AoeStats
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QS Arena

503387562Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 47m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Spanish · Switzerland
916
+15
🇲🇽 Slavs · Mexico
903
+15
🇨🇿 Cumans · Czechia
901
+15
🇨🇿 Teutons · Czechia
895
+16
🇺🇸 Malay · United States
919
-17
🇨🇳 Persians · China
887
-15
🇺🇸 Huns · United States
879
-15
🇧🇷 Chinese · Brazil
873
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,453 9:15 14:26 28:42 ⛏ Fast Castle
29 1,398 8:44 13:03 32:18 ⛏ Fast Castle
26 1,251 9:19 14:28 30:58 ⛏ Fast Castle
25 1,185 9:48 16:27 30:30 ⛏ Fast Castle
23 1,107 8:43 14:06 26:31 ⛏ Fast Castle
18 848 9:41 25:48 41:40 ⚔ Skirms into Archers
17 797 9:05 14:39 29:44 ⛏ Fast Castle
14 647 9:27 14:35 33:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,470 18,405 17,480 1,050 67,405 78,050
32,475 15,860 10,070 2,255 60,660 95,041
23,320 17,000 8,780 1,860 50,960 59,402
23,740 15,275 8,555 3,205 50,775 64,290
18,645 16,025 14,100 850 49,620 72,038
18,825 15,975 9,325 2,900 47,025 54,380
13,560 11,625 4,980 850 31,015 37,217
12,200 7,561 4,235 1,600 25,596 31,243
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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