AoeStats
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Black Forest

503387091Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 3m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
831
+17
🇫🇷 Berbers · France
820
+18
🇫🇷 Khmer · France
784
+20
🇻🇳 Persians · Vietnam
759
+21
🇨🇳 Khmer · China
925
-22
🇨🇳 Mongols · China
918
-21
🇨🇳 Turks · China
841
-18
🇨🇳 Poles · China
767
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 176
52 175
38 128
27 92
26 90
21 71
12 41
11 37

Resources

Player Food Wood Gold Stone Spent Collected
600 0 50 0 650 446
350 125 0 0 475 391
300 101 0 0 401 355
400 0 0 0 400 346
250 100 0 0 350 292
200 0 50 0 250 322
200 30 0 0 230 276
150 0 0 0 150 324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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