AoeStats
← 23a.mora

Yucatan

503386828Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 22m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
681
+19
🇧🇷 Sicilians · Brazil
651
+20
🇫🇷 Vietnamese · France
618
+22
🇮🇩 Cumans · Indonesia
761
-21
🇮🇩 Khitans · Indonesia
742
-20
🇧🇾 Chinese · Belarus
730
-20
Player eAPM Actions Feudal Castle Imperial Opening
16 362 12:05 20:14 ⛏ Fast Castle
16 360 13:45 21:22 ⚔ Archer Rush
14 322 10:04 ⚔ Tower Rush
12 279 9:39
11 250 12:11 ⛏ Fast Castle
6 142 11:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,600 3,104 1,030 0 8,734 9,919
3,780 3,605 800 100 8,285 8,961
3,800 3,025 350 0 7,175 9,189
3,220 2,770 290 360 6,640 8,275
3,500 2,215 275 615 6,605 8,324
3,100 2,430 460 0 5,990 7,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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