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Coastal Forest

503386786Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 42m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1131
+17
🇩🇪 Malay · Germany
1122
+18
🇨🇳 Franks · China
1121
+18
🇲🇽 Magyars · Mexico
1119
+18
🇨🇳 Turks · China
1215
-20
🇨🇳 Persians · China
1183
-19
🇨🇳 Byzantines · China
1161
-18
🇨🇳 Mapuche · China
1093
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,792 12:26 25:04 35:37
43 1,796 10:45 15:09 29:16 ⛏ Fast Castle
40 1,684 11:44 21:19 35:17 ⚔ Scout Rush
35 1,467 9:22 22:16 38:40 ⚔ Scout Rush
26 1,102 10:41 14:25 33:05 ⛏ Fast Castle
25 1,039 10:56 16:21 35:12 ⛏ Fast Castle
23 956 11:49 16:22 31:18 ⛏ Fish Boom FC
14 595 12:57 20:31 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,695 19,316 12,785 1,400 55,196 62,405
30,265 11,880 8,705 3,325 54,175 61,857
22,995 11,915 13,095 2,380 50,385 53,868
18,545 11,100 9,275 400 39,320 42,108
17,545 13,834 4,780 1,700 37,859 41,398
16,290 9,304 6,610 1,765 33,969 39,822
10,655 8,745 7,305 650 27,355 28,339
7,250 4,983 2,825 1,090 16,148 23,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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