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Black Forest

503385962Analyzed
2v2 RM · 11h ago on Aug 31, 2026· 79m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
805
+13
🇦🇷 Magyars · Argentina
691
+18
🇨🇿 Bohemians · Czechia
784
-18
🇨🇿 Vietnamese · Czechia
687
-13
Player eAPM Actions Feudal Castle Imperial Opening
kjubab Bohemians
29 2,333 16:52 21:13 42:26 ⛏ Fast Castle
26 2,044 14:17 26:26 57:26
mirko Magyars
22 1,750 13:10 20:20 32:06 ⛏ Fast Castle
Kedrgda Vietnamese
12 952 12:29 26:28 46:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,030 14,905 14,555 3,790 63,280 82,356
18,480 25,539 11,775 3,575 59,369 64,123
16,735 18,234 18,170 4,760 57,899 78,019
16,905 18,426 4,215 1,360 40,906 48,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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