AoeStats
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Black Forest

503384354Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 150m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
560
+13
🇹🇼 Spanish · Taiwan
503
+16
🇦🇷 Dravidians · Argentina
487
+17
🇹🇼 Bengalis · Taiwan
486
+17
vs
🇮🇹 Hindustanis · Italy
568
-19
🇮🇹 Burgundians · Italy
499
-16
🇨🇳 Celts · China
480
-15
🇷🇴 Aztecs · Romania
452
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 6,251 15:05 25:04 41:29 ⛏ Fast Castle
32 4,830 15:49 22:45 39:41 ⛏ Fast Castle
25 3,703 14:07 30:07 45:13 ⛏ Fast Castle
23 3,426 11:47 20:25 33:54 ⛏ Fast Castle
17 2,633 12:34 19:05 29:35 ⛏ Fast Castle
15 2,231 16:05 27:46 42:05 ⛏ Fast Castle
12 1,817 20:04 27:44 34:33 ◆ FC into Fast Imp
10 1,495 23:03 33:25 55:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
155,040 150,692 70,220 4,460 380,412 381,664
105,585 104,988 133,075 5,110 348,758 360,596
71,900 88,025 140,880 5,850 306,655 432,212
66,920 71,937 98,930 3,840 241,627 265,192
109,960 54,745 48,580 12,335 225,620 235,771
80,040 50,765 74,415 1,425 206,645 247,828
36,840 47,214 53,090 7,990 145,134 159,486
10,600 49,650 42,060 2,750 105,060 133,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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