AoeStats
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Black Forest

503384278Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 57m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
718
+19
🇨🇳 Burgundians · China
693
+20
🇬🇧 Khmer · United Kingdom
667
+21
vs
🇬🇧 Teutons · United Kingdom
888
-75
🇬🇧 Huns · United Kingdom
749
-47
🇬🇧 Maya · United Kingdom
728
-43
Player eAPM Actions Feudal Castle Imperial Opening
34 1,968 12:00 18:29 34:02 ⛏ Fast Castle
20 1,138 15:57 25:07 38:48 ⛏ Fast Castle
19 1,076 12:36 25:23 — ⛏ Fast Castle
15 838 13:15 19:59 27:24 ◆ FC into Fast Imp
15 885 14:26 28:30 40:47 ⛏ Fast Castle
11 620 13:21 21:45 37:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,835 18,893 24,050 1,765 75,543 102,937
24,035 22,094 15,590 3,310 65,029 85,945
18,755 18,827 9,090 3,110 49,782 78,978
9,585 11,420 7,670 415 29,090 33,645
12,075 8,151 6,130 750 27,106 32,842
4,715 3,145 400 1,190 9,450 16,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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