AoeStats
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Nomad

503384129Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 40m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Chinese · Lebanon
1062
+15
🇱🇧 Cumans · Lebanon
1021
+16
🇱🇧 Spanish · Lebanon
855
+23
🇨🇳 Byzantines · China
1244
-26
🇨🇳 Japanese · China
923
-13
🇨🇳 Italians · China
923
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,083 15:12 18:56 36:52 ⛏ Fish Boom FC
26 1,058 14:13 23:30 39:10 ⚔ Fish Boom into Archers
24 962 16:24 21:06 31:51 ⛏ Fish Boom FC
20 807 15:47 23:08 39:07 ⛏ Fish Boom FC
18 739 16:09 21:39 37:55 ⛏ Fish Boom FC
10 384 13:45 22:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,700 12,370 5,005 1,800 35,875 39,420
11,690 11,930 5,740 2,150 31,510 35,181
9,975 9,462 4,260 850 24,547 27,135
8,190 8,830 2,885 2,250 22,155 23,970
7,035 5,525 2,415 875 15,850 16,101
7,940 3,504 325 1,750 13,519 15,633
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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