AoeStats
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Black Forest

503384125Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 22m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
912
+13
🇨🇳 Mongols · China
904
+14
🇨🇳 Turks · China
824
+17
🇨🇳 Poles · China
746
+21
🇹🇷 Huns · Türkiye
893
-18
🇹🇼 Vietnamese · Taiwan
859
-17
🇸🇪 Cumans · Sweden
826
-15
🇨🇱 Celts · Chile
826
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 861 11:27 15:22 ⛏ Fast Castle
26 598 9:56
24 540 12:54 17:55 ⛏ Fast Castle
17 375 12:55 ⚔ Scout Rush
15 332
8 170 12:19 20:23 ⛏ Fast Castle
6 127
5 102

Resources

Player Food Wood Gold Stone Spent Collected
3,420 3,590 915 200 8,125 8,631
4,390 2,631 670 200 7,891 8,756
3,950 2,813 250 100 7,113 9,287
3,685 2,068 50 180 5,983 6,428
1,830 1,699 150 350 4,029 5,476
1,000 175 0 0 1,175 1,221
1,000 150 0 0 1,150 1,324
550 150 50 0 750 922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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