AoeStats
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Arabia

503383993Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 58m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Magyars · Netherlands
931
+15
🇳🇴 Byzantines · Norway
899
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,377 10:20 20:11 35:21 ⛏ Fast Castle
34 1,969 10:15 20:04 37:27

Resources

Player Food Wood Gold Stone Spent Collected
19,300 18,863 21,190 3,640 62,993 65,093
19,250 14,570 13,560 2,260 49,640 59,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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