AoeStats
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Arabia

503383895Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 42m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1165
+16
🇦🇷 Ethiopians · Argentina
1157
+17
vs
🇨🇳 Cumans · China
1176
-17
🇨🇳 Ethiopians · China
1174
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,268 9:18 22:52 — ⚔ Scout Rush
43 1,838 10:09 21:09 39:19 ⚔ Archer Rush
39 1,668 9:38 25:21 — ⚔ Archer Rush
36 1,521 9:50 23:46 —

Resources

Player Food Wood Gold Stone Spent Collected
10,655 9,579 6,245 910 27,389 31,238
9,000 8,569 7,370 1,050 25,989 28,647
11,230 6,292 5,725 100 23,347 24,439
10,780 6,837 2,885 200 20,702 21,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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