AoeStats
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QS Arena

503383838Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 46m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Romans · South Africa
929
+16
🇨🇳 Persians · China
909
+17
🇨🇳 Britons · China
884
+18
🇨🇳 Malians · China
937
-17
🇨🇳 Franks · China
937
-17
🇨🇳 Italians · China
933
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,742 11:20 15:48 44:06 ⛏ Fast Castle
29 1,369 9:52 13:59 28:46 ⛏ Fast Castle
27 1,273 8:56 13:24 40:12 ⛏ Fast Castle
26 1,190 8:45 16:55 33:20 ⛏ Fast Castle
23 1,077 9:00 13:13 33:48 ⛏ Fast Castle
17 782 9:01 15:39 27:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,900 17,675 12,470 3,000 66,045 75,529
23,865 17,400 11,100 2,150 54,515 62,493
14,540 14,620 10,565 2,900 42,625 49,169
14,965 13,625 7,540 2,430 38,560 39,197
V
17,315 6,240 10,820 850 35,225 44,171
10,435 12,050 6,520 1,535 30,540 33,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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