AoeStats
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Four Lakes

503383507Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 60m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1111
+16
🇻🇳 Saracens · Vietnam
1081
+17
🇪🇸 Britons · Spain
1164
-19
🇪🇸 Franks · Spain
1052
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,079 11:44 15:42 32:07 ⛏ Fish Boom FC
33 2,007 10:40 22:29 38:10 ⚔ M@A into Fish Boom into Towers FC
31 1,889 10:48 19:56 35:41 ⚔ Scout Rush
16 941 11:16 21:29 49:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,325 34,479 14,405 3,890 69,099 77,168
13,175 22,348 15,380 3,425 54,328 57,444
19,530 14,550 9,685 5,400 49,165 55,895
14,500 12,670 8,945 3,615 39,730 43,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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