AoeStats
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Yucatan

503383378Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 51m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Lithuanians · United Kingdom
1171
+13
🇦🇺 Japanese · Australia
1067
+18
🇦🇺 Romans · Australia
1067
+18
🇬🇧 Mongols · United Kingdom
1036
+19
vs
🇹🇷 Britons · Türkiye
1143
-19
🇩🇪 Franks · Germany
1099
-17
🇬🇧 Saracens · United Kingdom
1098
-17
🇨🇳 Celts · China
1074
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,977 9:28 18:27 30:40 ⛏ Fast Castle
31 1,596 11:43 15:26 35:11 ⛏ Fast Castle
31 1,585 10:40 15:09 32:45 ⛏ Fast Castle
31 1,611 10:48 15:51 47:27 ⛏ Fast Castle
25 1,289 12:00 15:57 39:55 ⛏ Fast Castle
21 1,094 12:29 19:35 31:34 ⚔ M@A into Archers
16 841 10:56 14:48 32:40 ⛏ Fast Castle
16 812 12:31 19:04 38:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,580 30,826 12,285 9,575 77,266 94,328
32,175 12,666 17,690 6,980 69,511 77,906
26,440 16,300 14,785 4,920 62,445 63,957
27,855 12,774 12,665 3,090 56,384 68,353
21,395 19,488 10,965 3,145 54,993 61,232
24,095 11,495 12,945 4,200 52,735 69,340
21,515 13,830 8,095 5,050 48,490 52,635
11,225 12,421 8,445 2,690 34,781 39,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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