AoeStats
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Yucatan

503383372Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 41m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
634
+8
🇹🇷 Bulgarians · Türkiye
597
+10
🇪🇸 Britons · Spain
458
-9
🇪🇸 Franks · Spain
456
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 892 10:06 20:20 39:48 ⚔ FC into Skirms
20 814 13:55 18:47 ⛏ Fast Castle
12 492 13:15 18:58 34:55 ⛏ Fast Castle
11 446 10:00 20:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,445 12,170 9,145 1,450 41,210 45,839
9,835 9,480 3,595 1,865 24,775 28,849
9,455 6,755 3,520 3,560 23,290 23,860
5,470 5,505 2,820 3,050 16,845 18,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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