AoeStats
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503383348Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 41m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Franks · Italy
1210
+13
🇬🇧 Ethiopians · United Kingdom
1109
+18
🇬🇧 Turks · United Kingdom
1159
-16
🇸🇰 Malians · Slovakia
1145
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,334 9:04 18:02 38:27 ⛏ Fast Castle
30 1,247 12:16 16:36 36:33 ⛏ Fast Castle
29 1,217 10:46 15:33 31:47 ⛏ Fast Castle
21 870 11:01 15:05 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,805 13,700 9,240 2,545 44,290 51,017
14,285 13,911 7,230 1,345 36,771 41,632
13,000 8,140 3,550 1,560 26,250 30,732
10,815 6,900 5,435 1,000 24,150 25,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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