AoeStats
← Sukundun

Nomad

503383178Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 53m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1352
+4
🇨🇳 Portuguese · China
1021
+33
🇨🇳 Spanish · China
950
+19
🇨🇳 Vietnamese · China
849
+23
🇦🇷 Italians · Argentina
1039
-16
🇫🇷 Dravidians · France
1022
-15
🇩🇪 Khmer · Germany
1010
-14
🇩🇪 Byzantines · Germany
997
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,268 12:18 19:45 34:48 ⛏ Fish Boom FC
31 1,645 13:02 16:48 34:29 ⛏ Fish Boom FC
21 1,138 16:45 21:17 40:15 ⛏ Fish Boom FC
20 1,063 18:35 23:20 ⚔ Fish Boom into Archers
19 1,023 16:36 22:54 33:32 ⛏ Fish Boom FC into Fast Imp
17 885 15:36 27:32 52:55 ⚔ Archers into Skirms
13 699 14:27 19:54 30:33 ⛏ Fish Boom FC
12 636 18:35 27:00 44:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,320 24,035 15,065 5,070 79,490 87,311
27,625 11,905 13,750 4,300 57,580 60,730
21,695 13,704 13,700 2,370 51,469 58,451
17,420 21,090 2,280 675 41,465 42,322
16,625 13,365 6,555 3,000 39,545 44,161
9,370 15,930 8,400 3,000 36,700 39,942
12,310 15,675 4,025 950 32,960 36,770
5,100 5,400 4,800 3,550 18,850 48,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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