AoeStats
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Coastal Forest

503382990Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 20m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Magyars · Venezuela
1420
+11
🇨🇦 Persians · Canada
1374
+13
🇵🇱 Wei · Poland
1324
-13
🇵🇱 Vietnamese · Poland
1285
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 1,020 9:47 ⚔ Archer Rush
50 1,015 9:59 ⚔ Fish Boom into Scouts
50 1,006 10:40 ⚔ Archer Rush
44 888 8:35 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,685 3,252 50 125 7,112 8,493
2,520 2,778 1,585 0 6,883 7,354
3,770 2,839 150 0 6,759 8,096
1,800 2,106 270 0 4,176 4,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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