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503382946Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 5m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
860
+6
🇨🇳 Hindustanis · China
773
+9
🇦🇷 Sicilians · Argentina
663
+13
🇷🇴 Aztecs · Romania
429
+23
🇨🇳 Malians · China
701
-17
🇲🇽 Spanish · Mexico
659
-15
🇨🇳 Khmer · China
580
-11
🇨🇳 Persians · China
480
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 123
19 113
16 93
4 23
3 16
3 18
2 13
1 7

Resources

Player Food Wood Gold Stone Spent Collected
800 125 0 0 925 1,050
700 125 0 0 825 798
500 200 50 0 750 805
250 100 0 0 350 50
250 0 50 0 300 235
0 0 0 0 0 280
0 0 0 0 0 95
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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