AoeStats
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Four Lakes

503382608Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 44m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
960
+13
🇳🇱 Vietnamese · Netherlands
916
+15
🇺🇸 Malians · United States
894
-14
🇦🇷 Byzantines · Argentina
878
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,060 10:34 21:52 36:29 ⛏ Fish Boom
21 943 12:11 21:34 34:59 ⚔ Fish Boom into Scouts
18 807 13:38 20:59 33:28 ⛏ Fish Boom FC
16 730 11:59 17:41 33:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,715 8,340 7,570 2,050 33,675 36,142
12,725 10,645 7,445 1,845 32,660 39,185
10,910 12,048 6,430 2,300 31,688 33,607
13,015 10,198 3,645 2,830 29,688 33,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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