AoeStats
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Nomad

503382010Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 69m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
776
+19
🇪🇸 Vikings · Spain
774
+20
🇷🇺 Franks · Russia
861
-20
🇷🇺 Spanish · Russia
843
-19
Player eAPM Actions Feudal Castle Imperial Opening
29 2,028 15:08 21:34 39:42 ⛏ Fish Boom FC into Fire Galleys
25 1,712 15:43 25:09 35:17 ⛏ Fish Boom FC
21 1,440 16:06 22:15 42:57 ⛏ Fish Boom FC
20 1,366 14:55 21:22 28:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,075 24,060 14,030 3,065 67,230 70,208
19,650 19,010 13,170 4,915 56,745 61,282
13,410 26,520 12,455 1,500 53,885 66,199
13,765 14,533 9,935 3,015 41,248 43,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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