AoeStats
← michael.aichinger

Black Forest

503381740Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 48m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
896
+14
🇷🇴 Ethiopians · Romania
869
+15
vs
🇦🇹 Goths · Austria
855
-15
🇦🇹 Malians · Austria
844
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,486 14:01 20:10 34:18 ⛏ Fish Boom FC
21 1,012 12:59 21:20 34:05 ⛏ Fast Castle
15 703 14:37 26:10 38:40 ⚔ Fish Boom FC into Skirms
13 610 11:30 20:04 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,875 12,012 9,755 950 44,592 49,979
15,175 15,859 10,740 2,425 44,199 50,696
16,420 13,823 9,615 3,035 42,893 53,574
18,155 13,046 8,440 3,220 42,861 51,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.