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Black Forest

503381442Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 53m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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992
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vs
🇬🇧 Celts · United Kingdom
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Player eAPM Actions Feudal Castle Imperial Opening
56 2,997 14:19 19:17 33:07 ⛏ Fast Castle
32 1,711 10:57 17:05 30:31 ⛏ Fast Castle
25 1,359 11:11 15:07 30:48 ⛏ Fast Castle
24 1,279 11:54 17:57 30:20 ⛏ Fast Castle
22 1,167 10:38 15:47 28:19 ⛏ Fast Castle
21 1,126 11:40 19:30 31:50 ⛏ Fast Castle
17 928 10:48 17:53 32:31 ⛏ Fast Castle
17 894 12:45 23:09 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,700 15,325 27,420 2,250 85,695 99,505
31,740 20,435 24,320 3,460 79,955 87,934
26,335 16,760 19,835 4,950 67,880 95,181
28,780 13,778 19,130 2,580 64,268 72,793
29,810 23,330 7,690 2,950 63,780 96,785
23,625 27,567 8,435 3,055 62,682 78,650
18,540 23,066 6,380 3,215 51,201 51,628
11,820 11,416 5,965 3,415 32,616 42,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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