AoeStats
← Gulrich

Arabia

503381386Analyzed
1v1 RM · 2mo ago on Aug 31, 2026· 52m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1076
+14
vs
🇦🇷 Persians · Argentina
1033
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,653 9:45 21:11 36:02 ⚔ M@A into Archers
28 1,451 10:30 25:35 42:17 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,025 14,094 10,635 3,405 44,159 49,993
20,660 12,640 8,965 1,725 43,990 47,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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