AoeStats
← Maestro

Arabia

503381359Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 47m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Armenians · Türkiye
728
+13
🇧🇷 Shu · Brazil
666
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,483 10:19 21:21 40:22 ⛏ Fast Castle
25 1,187 11:33 28:25 44:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,790 12,685 10,970 1,700 44,145 46,085
14,195 12,326 8,445 850 35,816 40,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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