AoeStats
← 2025774437

Black Forest

503381216Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 55m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
651
+13
🇧🇷 Wei · Brazil
621
+14
🇪🇸 Goths · Spain
624
-15
🇪🇸 Spanish · Spain
543
-12
Player eAPM Actions Feudal Castle Imperial Opening
80 4,496 13:44 24:55 42:11 ⛏ Fast Castle
14 788 12:26 24:04 35:09 ⛏ Fast Castle
12 650 10:44 21:28 32:14 ⛏ Fast Castle
8 426 20:32 24:33 30:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
17,855 93,182 10,910 1,650 123,597 132,124
25,220 15,346 16,005 2,995 59,566 72,201
21,095 11,675 10,865 1,400 45,035 60,637
18,465 8,273 10,910 1,480 39,128 46,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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