AoeStats
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QS Arena

503381129Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 36m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Aztecs · Netherlands
1191
+16
🇫🇷 Burgundians · France
1164
+17
🇨🇿 Italians · Czechia
1187
-16
🇨🇿 Portuguese · Czechia
1187
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,043 8:47 12:57 24:53 ⛏ Fast Castle
18 638 8:32 13:42 25:06 ⛏ Fast Castle
17 631 7:43 11:29 27:05 ⛏ Fast Castle
16 599 8:06 13:01 24:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,870 12,890 11,350 2,250 45,360 53,707
19,730 9,295 8,990 1,235 39,250 45,128
15,980 9,590 11,430 750 37,750 40,230
7,190 5,325 5,270 1,600 19,385 21,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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