AoeStats
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Black Forest

503381034Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 63m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
831
+17
🇨🇳 Lithuanians · China
821
+17
🇨🇳 Bulgarians · China
814
+17
🇬🇧 Ethiopians · United Kingdom
872
-18
🇨🇳 Khitans · China
850
-17
🇧🇷 Bohemians · Brazil
808
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,473 16:31 19:38 41:53 ⛏ Fast Castle
24 1,522 12:59 18:55 37:27 ⛏ Fast Castle
23 1,455 18:13 30:03 40:47 ⛏ Fast Castle
20 1,299 15:44 22:19 47:37 ⛏ Fast Castle
16 1,015 13:54 22:13 49:09 ⛏ Fast Castle
12 753 14:34 24:38 51:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,805 18,770 22,390 4,735 97,700 110,003
32,805 22,514 19,335 4,925 79,579 84,680
27,715 26,179 15,085 4,410 73,389 110,581
26,875 17,985 12,285 1,100 58,245 67,319
17,065 15,805 14,865 3,485 51,220 64,389
13,725 15,879 6,805 1,160 37,569 46,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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