AoeStats
← ElRompePañal

Four Lakes

503380609Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 48m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
396
+14
🇬🇧 Britons · United Kingdom
396
+14
🇦🇷 Lithuanians · Argentina
470
-19
🇨🇱 Britons · Chile
216
-8
Player eAPM Actions Feudal Castle Imperial Opening
13 619 10:43 25:13 39:10 ⛏ Fast Castle
11 535 10:46 23:49 33:49 ⛏ Fast Castle
9 427 7:39 25:05 36:44
8 407 13:35 24:09 35:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,250 8,330 5,525 2,105 30,210 36,913
8,500 8,545 7,515 1,950 26,510 30,383
9,400 6,285 3,035 1,820 20,540 21,595
7,980 6,400 3,275 2,465 20,120 20,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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