AoeStats
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QS Arena

503379879Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 22m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Portuguese · Hong Kong SAR China
1043
+14
🇦🇷 Malay · Argentina
954
+18
🇯🇵 Khitans · Japan
997
-16
🇺🇸 Goths · United States
984
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 433 8:17 13:12 ⛏ Fast Castle
19 430 8:26 14:31 ⛏ Fast Castle
17 384 8:48 13:23 ⛏ Fast Castle
16 354 9:06 12:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,750 3,430 1,260 750 10,190 11,511
4,975 3,580 485 750 9,790 11,646
3,920 3,255 600 115 7,890 11,304
2,900 2,655 990 300 6,845 9,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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